Fade | |
Cosmetic Variants: | |
Kharaa | |
Personal Resources 35 (+5 per Evolution) |
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Health 250 (+ 5 per Biomass) |
Armor 80 (100 + 2.50 per Biomass) |
Energy 100 |
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Respawns In: | 10 seconds |
Base Field of View: | 90° |
Air Speed: | 15.5 (Blink) (15.7/15.9/16.1) |
Ground Speed: | 6.2 (7.7/9.2/10.7) |
Crouch Speed: | 3.1 |
Abilities and Upgrades | |
Abilities: Alien Vision, Evolve Menu, Hive Sight, Blink, Swipe, (Advanced) Metabolize, Stab |
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Evolutions: Carapace, Regeneration, Vampirism, Adrenaline, Celerity, Crush, Camouflage, Aura, Focus |
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Upgrades: Metabolize at Biomass 3, Advanced Metabolize at Biomass 6, Stab at Biomass 7 |
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Miscellaneous | |
Buy From: | Evolve Menu |
Purchase By: | Player |
Gestation Time: | 25 seconds |
“This deadly assassin can blink into battle and assassinate targets with his claws. Can evolve metabolize to regain energy and advanced metabolize for both energy and health.”
In-game description. |
Introduction
The Fade is Anti-Infantry Assassin-class Alien. It is Bipedal and Humanoid-like in appearance and uses its Blink ability to teleport short distances across the map.
Background
The Fade is a tough and versatile lifeform that has the unique ability to regenerate its health and energy at an increased rate in the field, thanks to its Metabolize and Advanced Metabolize abilities. Skilled Fades can severely punish a Marine team and will win the majority of 1v1 engagements however, similar to the Lerk, a Fade can be stopped quickly by a few well placed Shotgun rounds.
Tactics
Moving with Blink
Fades rely on Blink to traverse the map they cannot run and are very vulnerable when not moving. The first thing a prospective Fade player must learn is how to use Blink to move effectively. Using Blink depletes energy very quickly, even with the Metabolize ability available. Rather keeping Blink activated, a Fade player should alternate between Blinking and Jumping, usually jumping twice for each short burst of Blink. Correctly timing this will result in a very high speed and maneuverability across the Map.
Additional information about movement techniques can be found in Movement techniques.
Attacking with Blink
The primary attack of the Fade is the very effective Swipe. This attack can make short work of a Marine, especially at lower Armor levels. A Fade can blink in any direction, even up toward the ceiling, this makes you a far more difficult target than if you were to stay at ground level. When attacking as a Fade, a player should know 3 things. When to fight, when not to fight and when to run. As a general rule, You should fight when your enemy is a lone marine, you should not fight when outnumbered or not at full health and you should run as soon as your armor is depleted, if you are uncertain that your enemy is one swipe away from death. When striking a Marine with Swipe, try not to stand still. Constant movement will make you a hard target to hit.
Attacking structures
The primary attack of the fade does a limited amount of damages to armored buildings. After Stab has been researched the Fade can deal more structure damage an can start harassing Extractors and Phase Gates alone.
Tactical Summary - Fade
- Master moving early on, alternate a short burst of blink with jumping.
- Know when to fight, when not to fight and when to run.
- Don't stay still in combat, constantly blink around and change direction often. Use the ceiling space to make Marines shoot up at you, while other lifeforms attack from the ground.
Controls
- Main article: Key Bindings
Fade Player Controls | |||||
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Movement | Abilities | Contextual | |||
W
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Forward | Mouse 1
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Attack | E
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Use |
A
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Left | Mouse 2
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Blink | F
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Alien Vision |
S
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Backward | 1
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Swipe | B
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Evolve Menu |
D
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Right | 2
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Metabolize | C
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Map |
Space
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Jump | 3
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Stab | X
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Voice Overs Menu |
Shift
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Metabolize | V
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Last Weapon | ||
Ctrl
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Crouch |
Movement
- Main article: Fade Movement
Fade Movement | |
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Counter-Strafe Mechanics | Video |
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Tapping blink | |
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Holding blink (not recommended!!) | |
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Metabolize | |
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Crouching | |
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Abilities
Player Abilities
Alien Player Abilities | |||||||||||||
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Alien Vision | |||||||||||||
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All Kharaa lifeforms possess hypersensitive retinas that allow Alien Vision (or Dark Vision), which changes the lifeform's perspective in order to distinguish between organisms, structures, and the terrain. | ||||||||||||
Evolve Menu | |||||||||||||
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The Evolve Menu allows Kharaa players to select different lifeforms and unlocked Traits to evolve using Personal Resources. It contains information about each lifeform, such as name, cost, Health, Armor, abilities, effects of each Trait, and more. | ||||||||||||
Hive Sight | |||||||||||||
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Hive Sight is an innate passive ability for all Kharaa lifeforms. All nearby visible players, units and structures will be highlighted in an orange glow at all times. Friendly players will also be visible through walls, allowing players to coordinate and position themselves against incoming Frontiersmen forces. |
Swipe | |||||||||||||||||||||||||
Slashes a target with razor-sharp blades that deal extra damage to players. | |||||||||||||||||||||||||
Blink | |||||||||||||||||||||||||
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Enters hyperspace to travel forward quickly. | ||||||||||||||||||||||||
Additional information about movement techniques can be found in Movement. | |||||||||||||||||||||||||
Metabolize | |||||||||||||||||||||||||
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The Fade recovers some energy. When Advance Metabolize is researched, the Fade also recovers some health. | ||||||||||||||||||||||||
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Stab | |||||||||||||||||||||||||
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After a short delay, the Fade uses both scythes to stab a target for high damage. | ||||||||||||||||||||||||
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Variants
The following images show all the variations of Fade camouflage (skins) that you may see in the game.
Info: • Not all variants are available for purchase.
• Skins are purely cosmetic and offer no augmented or additional stats in-game. |
Camouflage variants & availability | |||
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Variant | Description | Acquisition | Notes |
Normal | Default camouflage. | Provided with game. | N/A |
Shadow | Red eyes, dark blue/purple skin, extrusions on exo-skeletal features. | Can be bought in the Customization Screen in-game. | Originally part of the Reinforcement Program for Shadow Tier & above, and completed with the Merry Gorgemas! update (Build 336). |
Kodiak | Green eyes, jungle effect skin. | Can be bought in the Customization Screen in-game. | Released with the Kodiak update, and completed with the Merry Gorgemas! update (Build 336). |
Reaper | Red eyes, white skin, black exo-skeletal features. | Can be bought in the Customization Screen in-game. | Released with the Reaper update, and completed with the Merry Gorgemas! update (Build 336). |
Abyss | Blue eyes, blue skin. | Can be bought in the Customization Screen in-game. | Was added with the Merry Gorgemas! update (Build 336). |
Nocturne | Purple eyes and tails. | Can be bought in the Customization Screen in-game. | Release with the Nocturne DLC as part of the NS2 5 year anniversary update (Build 319). |
Toxin | Green glowing eyes, green patches of skin and green belly. | Can be bought in the Customization Screen in-game. | Released with the Catalyst update (Build 324). |
Base Abilities
Skulk - (Sneak • Wall Walking • Bite • Parasite) • Gorge - (Belly Slide • Spit • Heal Spray • Build Menu) • Lerk - (Flight • Roost • Poison Bite • Spikes) •
Fade - (Swipe • Blink) • Onos - (Gore)
Skulk - (Leap • Xenocide) • Gorge - (Bile Bomb) • Lerk - (Spores • Umbra) • Fade - (Metabolize • Advanced Metabolize • Stab) • Onos - (Charge • Bone Shield • Stomp)
Shift Hive - (Adrenaline • Celerity • Crush)
Shade Hive - (Aura • Camouflage • Focus)
Crag Hive - (Carapace • Regeneration • Vampirism)
Mechanics - Alien Commander • Biomass • Infestation • Maturation • Consume • Resource Model
Gorge - Babbler • Hydra • Clog • Webs
Build - Cyst • Harvester • Drifter • Tunnel • Hive (Egg) • Pheromones
Game Information - Options • Maps • Console Commands • Patches
In Game - Damage Types • Status Icons • Ranking System • Badges