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Marines 1900x1200
The Marines are one of the two forces in Natural Selection 2. The game is still currently in production, so abilities and features remain liable to change.

GameplayEdit

Marines play very differently to the Kharaa









WeaponsEdit

Marines have a choice of a wide range of weapons but always spawn with a Light Machine Gun.

The weapons available are:

  • Assault Rifle
  • Pistol
  • Switch-Axe
  • Shotgun
  • Grenade Launcher
  • Flamethrower
  • Mine
  • Welder

Assault Rifle Edit

The Light Machine Gun is an automatic firearm, capable of dispatching enemies at a medium range. This is the Marine's default primary weapon.

PistolEdit

The Pistol, although stronger then the LMG, is your secondary weapon in Natural Selection 2, this is because of its lower ammo amount.

Switch-Axe Edit

The Knife is the last resort weapon in Natural Selection 2, unless you intend to attack a building with it, as it deals double damage against them, or purposely going for a humiliating Knife Kill.

Shotgun Edit

The Shotgun is a firearm available for Marines, capable of dispatching enemies at close range.

Grenade Launcher Edit

The Grenade Launcher is the strongest weapon per projectile, mainly used for attacking the Alien's structures. It's also the only weapon, along with the mine, that deals damage to the user; there is no friendly fire, however.

FlamethrowerEdit

The flamethrower is used to clear infestation, it is a good anti-building and support weapon, as it prevents whips from firing when burning and damage buildings as they burn. Burning aliens have a hindered energy replenishment rate.

Mine Edit

Trip Mines are stationary explosive devices. They deploy upon being placed down and are activated when stepped on by an Alien. They are detonated by infestation and other mines. Aliens can blow them up by shooting them.

They can also be used to Mine Climb.

Welder Edit

The welder is a device with the primary purpose of repairing Marine structures, armors and exos.

StructuresEdit

The Marines have a range of structures for pretty much everything.

These are:

Frontiersmen
General Marine · Marine Commander · Power Node · Resource Model
Weapons Assault Rifle · Pistol · Switch-Axe · Shotgun · Grenade Launcher · Flamethrower
Equipment Mine · Welder · Jetpack · Exosuit
Support ARC · MAC · Med Pack · Ammo Pack
Structures Command Station · Extractor ·Infantry Portal · Armory · Robotics Factory · Arms Lab · Sentry · Sentry Battery · Observatory · Phase Gate · Prototype Lab