Marines play very differently to the Kharaa.
Marines have a choice of a wide range of weapons, but always spawn with a Light Machine Gun.
The weapons avaliable are:
- Assualt Rifle
- Grenade Launcher
Assualt Rifle Edit
The Light Machine Gun is an automatic firearm, capable of dispatching enemies at a medium range. This is the Marine's default primary weapon.
The Pistol, although stronger then the LMG, is your secondary weapon in Natural Selection 2, this is because of its lower ammo amount.
The Knife is the last resort weapon in Natural Selection 2, unless you are purposely going for a humiliating Knife Kill.
The Shotgun is a firearm avaliable for Marines, capable of dispatching enemies at close range.
Grenade Launcher Edit
The Grenade Launcher is the strongest weapon per projectile, mainly used for attacking the Alien's structures.
The flamethrower is used to clear infestation.
Trip Mines are stationary explosive devices. They deploy upon being placed down, and are activated when stepped on by an Alien.
They can also be used to Mine Climb.
The welder is a device with the primary purpose of repairing Marine structures.
The Marines have a range of structures for pretty much everything.
- Command Chair
- Power Node
- Infantary Portal
- Armoury (can be upgraded to Advanced Armoury)
- Turret Factory (can be upgraded to Advanced Turret Factory)
- Seige Cannon
- Arms Lab
- Prototype Lab
- Phase Gate
- Robotics Factory
|General||Marine · Marine Commander · Power Node · Resource Model|
|Weapons||Assault Rifle · Pistol · Switch-Axe · Shotgun · Grenade Launcher · Flamethrower|
|Equipment||Mine · Welder · Jetpack · Exosuit|
|Support||ARC · MAC · Med Pack · Ammo Pack|
|Structures||Command Station · Extractor ·Infantry Portal · Armory · Robotics Factory · Arms Lab · Sentry · Sentry Battery · Observatory · Phase Gate · Prototype Lab|